I think video-game outsourcing from Japan to western countries is killing the video-game industry.
Even worse, is japanese developers adopting business models and creative aesthetics similar to western ones.
I do remember during the 80s and the best part of the 90s when there were very distinct creative schools with a very defined japanese and north american ones, with classic british developers, french, german... More and more these days there's a crucial lack of originality as all seem to cater to the same needs and authorship in big profile games seems to vanish. On the other hand, this is obviously brought upon by undeniable economic pressure to maximize profits. Cheap labour or more cost-effective design processes are obvious pros for top-management but in an industry that should sustain itself on creativity and entertainment that just can't be.
As videogames should be taken as more than a product, outsourcing is a considerable plague that is corroding away at the fabric of quality game design, since only small, tight-knit teams (indies) can bear the strain of a small budget and employ guerrilla tactics to maximize their benefits without affecting quality or integrity.
I had no idea it was affecting american videogame companies with outsourcing to China (of course I knew of it in most other industries), but it has almost completely knocked out Japan's once-thriving industry, with only elite 1st party teams, subsisting the strains of authorship, and more creators like Nishi, Eno and Takahashi, concentrating on smaller games that they can keep control of.
A recent example was I Am Alive's outsourcing to Shanghai, when Darkworks was a pretty capable developer, which had created an interesting and different aesthetic with Cold Fear.
It's almost unavoidable that China, India, Brasil (and hopefully some Africa - Nigeria, Uganda, Angola) will eventually dominate the field, and that they can bring something new to the table, but never through outsourcing.
I'm sure pretty soon, China will end that and replace them with their own brands (or acquire foreign companies) to keep a better control of content and production.
Sorry for rambling, but it really grinds my gears.