I know this is an old post, but I never came back here to read the replies. Recently someone told me that there was a Windows version of FlOw, so I came to check it out. Unless I'm mistaken, it seems to be nothing more than the Flash version packaged with a player.
Amish_Gramish wrote:Just hold your horses a little.
If it wasn't for Sony:
thatgamecompany wouldn't exist.
flOw would never have been anything other than part of (key word is part) Jenova Chen's thesis statement for graduating from college.
Did Sony also impose the restriction that FlOw be a console exclusive and not come out for any other system?
If so, all I can say is that console exclusives suck. There is is a long list of games that I would happily buy if I could run them on a computer. But I can't because they're "exclusives".
If Sony didn't impose that condition, then I have to wonder why the developers didn't port the full game to other systems and increase their potential sales.
Amish_Gramish wrote:Flower would have never changed the minds of hundreds of thousands of gamers.
Journey would not have been made.
Many people would never have been touched emotionally by games.
And many more people would still believe that games can never be considered as art.
FlOw is a beautiful art game. Too bad it can't be played on anything but Sony consoles.
Amish_Gramish wrote:flOw wasn't made as a demo for the PS3/PSP versions, it was just made as a way to show the Dynamic Difficulty Adjustment system that Jenova was talking about in his thesis.
Maybe not, but that's what it's become. It's pointless to play the Flash version, or the downloadable Windows version, because after a certain point, there's nothing more to do. It's like playing a game of Space Invaders where after you clear the second wave, the game just sits there. It doesn't continue, it doesn't end, it just goes into limbo. It's pointless.
Amish_Gramish wrote:Journey is the last game of thatgamecompany that's part of the three game deal with Sony, so just look out for any news regarding their fourth game and what it's going to be on. Who knows, it might be on the PS3 again, the 360, the Wii, the PC, or even some crazy futuristic video game console.
If it's on a game console, I won't be playing it. Besides the fact that I dislike how today's consoles are completely tied to their online services (an online component is fine as an option, but consoles today virtually require it), I hate gamepads with a passion. I'm right-handed. I write with my right hand, I use a mouse with my right hand, I grew up in the 80s playing video games primarily with my right hand. Every single modern game console forces you to primarily use your left hand to control the game. I've never seen the PS3 version of FlOw or read anything about it, but there's no doubt in my mind that you steer your creature using either the D-Pad (left side) or the left thumbstick, with absolutely no option to use the right one for steering. This is the way every single console game is programmed.
Trying to play games this way is incredible awkward for me. I've tried to get used to it ever since the NES came out and I can't. It's like asking you to write with the wrong hand.
Gamers today will swear up and down that gamepads are designed for
right-handed players. Give them an NES and an NES Advantage joystick and they will proclaim that it's a right-handed controller while happily using their left hand on the stick. Hand these same people a third-party Atari compatible joystick that is usable with either hand and virtually all of them will grip the stick with their right hand. For some reason, I seem to be the only person in the world who sees the contradiction in this. Strangely, you never hear left-handed players complain that game controllers don't have the movement controls on the right. In fact, left handed players of retro games will often complain that they can't use the stock Atari joysticks because they're meant for right handed people. I'm confused, if it's supposedly natural for right-handed people to control a game's movement with their left hand, shouldn't it be natural for left-handed people to control a game's movement with their right hand? I'm also the only person in the world who sees this contradiction as well.
Amish_Gramish wrote:And you should play Cloud. It's another game that Jenova Chen came up with when he was back at USC.
Cloud might be great, but it's not the game I want to play. I loved FlOw's look, sound and game mechanics. I want to play FlOw. I'm never going to own a PS3 or a PSP and even if I did, I wouldn't be able to play FlOw anyway (see above).