Core Designer
Nick Clark

nick(at)thatgamecompany(dot)com

 

Nick Clark began gaming and programming before his 12th birthday, but despite Sonic the Hedgehog and his VB debugger running side by side, it never occurred to him that his two hobbies were complimentary until high school. He was given an optional assignment to make a C++ game and it turned out those 10,000 hours of Quake, Diablo, and Counterstrike had paid off. Somewhere amidst the late-night demon slaying the fundamentals of game design had taken root in his brain.

He decided to study computer science at USC which had a promising game design and interactive media program in the works. There he teamed up with Jenova Chen to engineer flOw for Chen's thesis. Something about the soothing game inspired him to shift his focus from demanding strategy and shooting games to games people of any age and background can enjoy.

Terms of Use | Privacy Statement