Company Bio

thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.

The company is currently comprised of five like-minded game makers, and they have recently completed their first commercial title, “flOw,” downloadable for the Playstation 3, through the Playstation Network. Although they are an external development studio, they are incubated inside of Sony Santa Monica’s offices in Los Angeles, working alongside all of the seasoned professionals in production, art, and engineering located there.

At TGC (thatgamecompany) our goal is to make video games that communicate different emotional experiences the current video game market is not offering. We encourage innovation and experimentation and believe that our creative games will appeal to new, yet untapped, audiences.

Core Game

We call our games "core games." Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.

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